06/09/2022
ThroughoutThroughout the COVID-19 pandemic, many artists have had their mediums closed off to them. With the limitations set on production teams and the complex logistics of getting back on set, some artists have had to find new ways to express themselves — like Karl Poyzer, a director of photography who took the time during the pandemic to dive into 3D artwork in Blender, with the goal of having fun and doing things his own way. This track would not only allow him to develop a fan base and fresh style but also to start a short film series, Floaters, that won a Vimeo Staff pick due to its amazing visuals, efficient storytelling, and — most importantly — its British humor.
I got to chat with Poyzer about his journey of getting started in 3D, the development of Floaters, and his tips for getting started in 3D art.
This interview has been lightly edited for clarity and brevity.
Take me to the beginning. How did you get started?
As a kid, I was hugely into sci-fi and Star Trek and Star Wars. And as I was growing up, I was a little bit more of a polymath in terms of stuff that I did, like making music, how you play music, writing, and stuff like that. And then yeah, went to university and started film and then got into cinematography. And the thing for the next 10 years, it was just specializing in one creative outlet, which was a lot of fun. And it was really great, but that interest in sci-fi was always there and the storytelling element of it.
How a director of photography learned to create without physical limits